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Keywords
Active learning methods, learning motivation, student learning achievement.
Canva
Etnomatematika, Batik Lokal, Geometri, Desain Grafis
Gadget, Berpikir Kritis, Pemahaman Siswa
Generasi Z
Indonesia
Kreativitas
Media Interaktif, Canva, Pendidikan Informatika.
Media Pembelajaran
Microsoft Word, digital literacy, digital learning, text processing, 21st-century skills
Motivasi Belajar
Pembelajaran Informatika
Persepsi siswa, kecerdasan buatan, asisten belajar, informatika, generasi Z.
Profil Pelajar Pancasila, pembelajaran daring, matematika, integrasi teknologi, karakter siswa.
Project Based Learning
Project-Based Learning, Google Sheets, Statistika & Numerasi
Sistem Pengidentifikasi, Pengunjung Perpustakaan, Face detection, Image Classification, Raspberry Pi.
Siswa
Teknologi Pembelajaran
Trending, Media Sosial, Pembelajaran Kontekstual, Penyajian Data, Interpretasi Grafik
literasi digital, informatika, budaya lokal, kearifan lokal, pembelajaran kontekstual
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Vol 1, No 01 (2022)
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Febriyanti
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