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Keywords
Active learning methods, learning motivation, student learning achievement.
Animated video, STEM, creative thinking, graphic design, web-based learning, quasi-experiment
Aplikasi pembelajaran, Mobile learning, Informatika, Algoritma, Pemrograman, Hasil belajar
Canva
Etnomatematika, Batik Lokal, Geometri, Desain Grafis
Informatika, Teknologi, Sikap, Siswa, Pembelajaran Berbasis Teknologi.
Kahoo!t
Media Interaktif, Canva, Pendidikan Informatika.
Media Pembelajaran
Media pembelajaran
Microlearning, WhatsApp Story,Era Digitalisasi
Microsoft Word, digital literacy, digital learning, text processing, 21st-century skills
Persepsi siswa, kecerdasan buatan, asisten belajar, informatika, generasi Z.
Profil Pelajar Pancasila, pembelajaran daring, matematika, integrasi teknologi, karakter siswa.
Project Based Learning
Project-Based Learning, Google Sheets, Statistika & Numerasi
Sistem Pengidentifikasi, Pengunjung Perpustakaan, Face detection, Image Classification, Raspberry Pi.
Siswa
TIK
Trending, Media Sosial, Pembelajaran Kontekstual, Penyajian Data, Interpretasi Grafik
literasi digital, informatika, budaya lokal, kearifan lokal, pembelajaran kontekstual
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ISSN: 2829-1018