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Keywords
Active learning methods, learning motivation, student learning achievement.
Bibliometrik
Canva
E-Learning
Etnomatematika, Batik Lokal, Geometri, Desain Grafis
Gadget, Berpikir Kritis, Pemahaman Siswa
Kreativitas
Laboratorium komputer
Media Interaktif, Canva, Pendidikan Informatika.
Media Pembelajaran
Media Pembelajaran Interaktif, Kahoot, Pemahaman Siswa, TIK, Quasi Eksperimen
Microsoft Word, digital literacy, digital learning, text processing, 21st-century skills
Pembelajaran Informatika
Project Based Learning
Project-Based Learning, Google Sheets, Statistika & Numerasi
Siswa
Trending, Media Sosial, Pembelajaran Kontekstual, Penyajian Data, Interpretasi Grafik
cyber public relations
deep learning, gaya belajar, FSLSM, Google Classroom, Telaah Kurikulum, Pendidikan Informatika
etika komunikasi digital
literasi digital, informatika, budaya lokal, kearifan lokal, pembelajaran kontekstual
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Vol 5, No 1 (2026)
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Ikra
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