IMPLEMENTASI MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS GAMIFIKASI DALAM MENINGKATKAN PEMAHAMAN KONSEP PECAHAN KELAS V
Abstract
Keywords
Full Text:
PDFReferences
Adrian, M., Elly, S., & Epon, N. (2023). Penerapan Model Problem Based Learning Bermuatan Gamification untuk Meningkatkan Hasil Belajar pada Materi Operasi Hitung Bilangan Pecahan. Didaktik : Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 09(September), 2068–2077.
Agusta, E. S. (2025). Enhancing Students’ Understanding of Mathematical Concepts Through The Concrete-Pictorial-Abstract (Cpa) Approach In Learning Fractions. ALGORITMA Journal of Mathematics Education (AJME), 7(1), 55–65.
Agustin, L., Widiarti, N., & Avrilianda, D. (2025). Jurnal Penelitian Pendidikan Literature Review : Innovation in Mathematics Learning through Gamification to Improve Elementary School Students ’ Learning Outcomes ( 2015-2025 ). 42(2), 365–371.
Aini, D. N., Hadi, F. R., & Sholikhah, O. H. (2026). Efektivitas Model PBL Berbasis Concrete-Pictorial-Abstract Berbantuan Media Toy Theater Terhadap Kemampuan Pemecahan Masalah Matematika Pada Siswa Kelas IV Sekolah Dasar. Jurnal Pengabdian Multidisiplin, 6, 1–7.
Amalia, D. S., Indrastoeti, J., & Poerwanti, S. (2025). Penerapan problem based learning berbantuan media game edukasi untuk meningkatkan pemahaman konsep matematika tentang pecahan pada siswa kelas III sekolah dasar. Didaktika Dwija Indria Ruang, 449, 23–28.
Cahyaningsih, U., Salimi, M., Nahdi, D. S., Jatisunda, M. G., & Rasyid, A. (2025). Improving Understanding of Fraction Concepts Through Problem-Based Learning in Elementary Schools. Journal of Innovation and Research In Primary Education, 4(3), 1356–1366.
Chasanah, A., & Fitrianawati, M. (2023). An E-Module of Math Based on Problem-Based Learning for the Subject of Fractions in Elementary School. Jurnal Praktik Baik Pembelajaran Sekolah Dan Pesantren, 2(01), 38–43. https://doi.org/10.56741/pbpsp.v2i01.227
Herlinda, A. N., Sapta, A., & Novi, A. (2026). The Effect of Adaptive Gamification–Based Problem-Based Learning on Fifth Graders’ Critical Thinking and Mathematical Reasoning in Fraction Topics Apria. Journal of Educational Scinces, 10(2), 2446–2464.
Jarrah, A. M., & Almassri, H. (2022). Assessing the impact of digital games-based learning on students ’ performance in learning fractions using ( ABACUS ) software application. EURASIA Journal of Mathematics, Science and Technology Education, 18(10).
Maghfirotin, E. S. (2024). Elementary School Students’ Conceptual and Procedural Knowledge in Solving Fraction Problems Abstract. Kreano.
Millah, N. H., Rahayu, P., & Putri, H. E. (2024). Pengaruh Pendekatan Concrete Pictorial Abstract (CPA) Berbantuan Media Puzzle terhadap Peningkatan Pemahaman Konsep Matematis Siswa SD. Pendas : Jurnal Ilmiah Pendidikan Dasar, 09.
Natalia, N. K., Wiarta, I. W., & Anzelina, D. (2025). Media Pembelajaran Sanca Berbasis Problem Based Learning untuk Meningkatkan Kemampuan Pemahaman Materi Pecahan Siswa Sekolah Dasar. 9(2), 283–292.
Sari, Y. N., & Apriza, B. (2026). The Effectiveness of Gamification in Improving Motivation and Learning Outcomes in Primary School Mathematics. International Journal of Elementary Education, 10(1), 22–32.
Tistari, N. K. S. W. T., Suwindia, I. G., & Wati, N. N. K. (2026). Analisis Kebutuhan dan Desain E-LKPD Matematika Berbasis Pendekatan Concrete Pictorial Abstract ( CPA ) Terintegrasi Kearifan Lokal pada Materi Pecahan Kelas III Sekolah Dasar. Jayapagus Press, 9, 258–264.
Wulandari, H., & Amaliyah, N. (2025). The Effect of Gamification Approach and Teams Games Tournament in Term of Learning Interest on Students ’ Understanding of Mathematical Concepts. Kreano, Jurnal Matematika Kreatif-Inovatif, 16(1), 1–11.
DOI: https://doi.org/10.56842/dikmat.v7i02.1806
Refbacks
- There are currently no refbacks.



